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Beating
the Bump and Run
If you run a timing-based pass offense, you
might want to consider using a juke at the line of scrimmage
for your receivers. This is very effective for avoiding a
jam at the line, when the defense plays bump and run coverage.
All you have to do is program a 45° cut at the line, and
then continue to create the custom route as you normally would.
The only downside to this is that you get only two real "waypoints",
as opposed to the regular four. You also cannot use any other
"special" commands throughout the route, such as
another cut, a delay, etc.
On the custom route screen, click on the
initial square where you begin. Select "Cut 45° left/right".
You are left with two more waypoints for your receiver to
run. Since you have limited mobility after that, this is ideal
only for simple routes, such as quick slant patterns, fade
routes, or wheel routes. On a slant or drag route, you can
even use the "Cut 90°" command, depending on
how shallow you want it.
This trick also works well if you have receivers
lined up close to each other. You can have one "juke"
behind the other and run a quick pattern to the outside or
inside. The DB usually reacts to the maneuver, slowing down
a bit, so your man usually has a slight advantage. I you have
a wingback lined up outside a tight end, you can have him
cut quickly to the inside, right behind the TE and up the
middle of the field.
A playaction pass, with both receivers juking
outside and running quick fade patterns, is a good play for
me, especially if used in the right situation.
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