Motion/Shifts
Motions (offense) and shifts (defense) depend
on the base formation you originally used to create your playbook.
This is easier to see on defense:
Example: You decide to create a 4-4 alignment,
4 defensive linemen and 4 linebackers. If you originally base
your custom 4-4 off of a 4-3 defense, and move the strong
safety into the box as the 4th linebacker, he will not shift
with the LBs. If you shift your LBs side to side, only the
original LBs will shift. the SS is still considered a defensive
back by Madden, so if you run bump and run, he will move back
to his original spot.
It's in your best interest to pick a base
formation which is similar to what you plan to create. For
a 4-4, the "46-Normal" is ideal - there are 4 LBs
and 4 D-Linemen, just as you need. Remember that it doesn't
really matter which base formatoin you choose - you can add
plays from the 4-3 formation later (view this tutorial
on how to do that).
Of course, if you create some really wacky
formations, it can be hard, but just keep that in mind before
just choosing a random formation. It could save you a lot
of trouble later on.
Also get a little creative with this - for
example, you can use the regular 3-4 to create a 3-2-6 dime
defense, changing the OLBs into DBs. Or you can use the goalline
(5-3) formation to create a 5-man front.
Offensively, things are a bit more complicated
with motion. Sometimes they are predictable, sometimes they
are not. The same rule applies in general, to use base formations
similar to the final goal, but on offense, you aren't able
to add just any play to your custom formation as
on defense, so you have to sacrifice a little.
I don't plan ahead with the motions; I usually
create my formation in a dummy playbook and see what kind
of motions I get, experiment a little. This may or not matter
for your playbook (depends on the style), but there are two
speeds of motion - the shuffle motion (reserved for TEs and
FBs) and a fly motion (WR and HB motion). This is useful if
you plan to use handoffs to players in motion, of if you plan
to use the motion man as a lead blocker (you will probably
want the shuffle motion in both cases).
On offense, often you will get an offensive
shift, if you move a lot of guys around with the formation
editor. Motioning one guy sometimes will move two other guys.
This often can be a good thing; the only drawback is sometimes
you don't want to motion all those guys, and that
you have to wait until they are set before you snap the ball.
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