Play Editor Tutorials

Basics
Combining Plays From Different Formations
List of Unique Plays
Formation Listing
Repositioning Players
Custom Route Runs
Motion/Shifts

Offense

Playaction Passes/Option Runs
Reverses/Double Handoffs
HB/WR Reverse Passes
Draws
Beating the Bump & Run

Defense

Hook Zones
Man Coverages

Motion/Shifts

Motions (offense) and shifts (defense) depend on the base formation you originally used to create your playbook. This is easier to see on defense:

Example: You decide to create a 4-4 alignment, 4 defensive linemen and 4 linebackers. If you originally base your custom 4-4 off of a 4-3 defense, and move the strong safety into the box as the 4th linebacker, he will not shift with the LBs. If you shift your LBs side to side, only the original LBs will shift. the SS is still considered a defensive back by Madden, so if you run bump and run, he will move back to his original spot.

It's in your best interest to pick a base formation which is similar to what you plan to create. For a 4-4, the "46-Normal" is ideal - there are 4 LBs and 4 D-Linemen, just as you need. Remember that it doesn't really matter which base formatoin you choose - you can add plays from the 4-3 formation later (view this tutorial on how to do that).

Of course, if you create some really wacky formations, it can be hard, but just keep that in mind before just choosing a random formation. It could save you a lot of trouble later on.

Also get a little creative with this - for example, you can use the regular 3-4 to create a 3-2-6 dime defense, changing the OLBs into DBs. Or you can use the goalline (5-3) formation to create a 5-man front.

Offensively, things are a bit more complicated with motion. Sometimes they are predictable, sometimes they are not. The same rule applies in general, to use base formations similar to the final goal, but on offense, you aren't able to add just any play to your custom formation as on defense, so you have to sacrifice a little.

I don't plan ahead with the motions; I usually create my formation in a dummy playbook and see what kind of motions I get, experiment a little. This may or not matter for your playbook (depends on the style), but there are two speeds of motion - the shuffle motion (reserved for TEs and FBs) and a fly motion (WR and HB motion). This is useful if you plan to use handoffs to players in motion, of if you plan to use the motion man as a lead blocker (you will probably want the shuffle motion in both cases).

On offense, often you will get an offensive shift, if you move a lot of guys around with the formation editor. Motioning one guy sometimes will move two other guys. This often can be a good thing; the only drawback is sometimes you don't want to motion all those guys, and that you have to wait until they are set before you snap the ball.



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