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Reverses/Double
Handoffs
Reverses are included in default playbooks,
but generally take luck to be effective. But with a custom
playbook, you can change the formation and blocking assignments
to make reverses a common part of an offense. In my Wing-T
playbook, reverses and double handoffs are a common play.
To clarify: a reverse when a ballcarrier hands the ball off
to someone running the opposite direction, while a double
handoff is a fake handoff by the QB, who then hands the ball
off to someone else.
Adding a reverse to a custom playbook is
simple: just add an existing reverse and make the changes
you need. Generally, to increase the effectiveness of the
play, the reverse man should be moved closer inside, so the
handoff takes place much faster. Make sure you test out the
play a few times to make sure that all the handoff exchanges
take place. Also make sure you test out the plays with several
different teams. On some of the double handoff plays, a fast
QB may be able to make the handoff easily, but a slower QB
may not be able to fake the handoff, spin around, and give
the true handoff.
You can also assign a custom route to the
second man (the player who ultimately ends up with the ball),
and get creative. For example, if you run "WR Reverse"
out of I Form-Normal, but want to make the exchange quicker,
you can assign a little custom route to the WR, on pretty
much the same path he had before. This makes him eligible
for motion. You can then motion him down a bit, snap the ball
when he almost reaches the TE, and end up with a very fast
developing reverse.
There are reverses both ways out of I Form-Normal,
as well as a slot reverse out of Singleback-Normal, a double
handoff series in the I Form in the Philly playbook, and a
double handoff (pitch) in the Full House-Normal of the Atlanta
playbook, among others.
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Counter toss
play created from "Full House-Normal/Fake Dive
Pitch" |
With the double handoffs, you can get a lot
more creative. You can assign custom routes to both the fake
man and the ballcarrier. Add motion into the mix, and you
can create a wide assortment of plays from just one.
My favorite is the "Fake Dive Pitch"
in Atlanta's Full House-Normal. From that, you can have things
like a counter toss: Out of a double wing formation, a fake
one way to one wing, and a pitch back to the other wing going
opposite. Or you can motion one way, fake that way, and have
the motion man curl back and get the toss. Or you can motion
one way, fake the other way, and flip the ball to the motion
man, who keeps running.
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