Hi guys, I think I almost got the numbers to import, but am still getting an error "Index out of Bounds" when clicking the replace bitmap with current selection button. What index is out of bounds? I really don't understand this. At one point I was able to very briefly get it to work, but then I had some "bleeding" in my numbers so had to go back into PS Pro to edit (apparently there was some pink in my numbers coming from some colors in the file being very close to pink), then when I tried again, it failed. As an experiment, I even extracted a number from an existing .uni file that I ripped from that game. I tried uploading it to another .uni file and it went fine. I opened my number and the exported number and compared them using "Image Properties". Both are 16-color bitmap files, same dimensions, both have 16-color palettes, both have 1 layer, same # of alpha channels - identical. So then I copied my image and pasted it on the exported number file (the one that works) within Paint Shop Pro. I saved the exported file (the one that worked in MUER earlier), tried to upload it in MUER, and it crashed. I'm REALLY frustrated at this point.  At the risk of sounding like a pain, I'm at my wits end here. Obviously there are people who have done it successfully. I have Windows 7 and have installed every .NET framework that doesn't come built in. Can someone PLEASE give me some insight into how to get my .bmp to import? Any idea of anything else to check? How many colors, how to make a palette, etc. I know I'm using Paint Shop Pro but a bitmap is a bitmap, right? Photoshop is just too complicated and user-unfriendly for me. Maybe I should convert into another format? I know the NHL 09 PC uses something called .DDS files? I'm no expert on graphics, but I'm familiar enough with PS Pro that think I can follow any directions. Thanks.
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